
Entities on top of gears will be pushed in the direction of their rotation. Other nearby gears which are interlocked will also spin accordingly. Also capable of climbing objects attached to ceilings. When in range, charges with greater speed and throws punches with its arms. Can only hold one target and when killed will release the captive target back down.

The grid below is split into 5 sections (not including the canonical one), for the sake of adding new species during image updates.įlies around and "pulls" the target by using its Tractor Beam and then tends to gain altitude, forbidding the target to attack and tend to be attacked by other mobs.

For details and instructions for drawing certain species at the top (marked in a blue i), Make sure to check some notes there for specific details (unless stated so in red text nearby).Species with such marking will not have the word 'Mutated' in its taxonomy if nothing else that is out of the norm have been added. The red M marks species as "mutants" that either classify as species that do not appear in the wild (apart from breeding) or have special properties (such as head refractions).The bluish-white o marks species as "oviparous" that can only be cultivated from eggs in The Hatchery.The green P marks species as "plants" that are limited to be grown from seeds/beans/nuts in The Greenhouse.These are breeding combinations, and are listed here. Some species can be bred to create other species.How the species move is a MUST, a GIF of a species' movement is OPTIONAL.If possible, refrain from using the much-more-than-vague phrase "Like a real (insert your species here)".If you still think of showing your version/interpretation of said species, suggest so in the comments. Checking if the name of your species hasn't already been taken helps from making crediting mistakes.
#Stick ranger code

